![controls for project cars pc controls for project cars pc](https://cdn.mos.cms.futurecdn.net/sfsf6deZjV9DRzTSR8VT6A.jpg)
An example case – with gears and clutch set to manual, take an Ariel Atom out on Brands Hatch. Fixed an issue that prevented bump starts from working properly on some cars. This prevents engines from overheating and blowing at an unrealistic rate. Reduced the effect of damage to the car’s cooling system when suffering aero damage. The AI will now pit as soon as possible when low on fuel to prevent them running out of fuel and retiring from the race. Fixed an issue where the AI would set impossible lap times during races with pit stops. The AI will now deliver far more competitive lap times during qualifying. Reworked the AI’s fuelling logic during qualifying sessions where no refuelling is allowed, so that they don’t always fill up the fuel tanks and negatively impact their qualifying ability. Improved the AI pitting logic during practice and qualifying so that the AI cars run more realistic stints before pitting. Improvements to AI navigation to lessen collisions during cramped race starts, improve detection of other cars during cornering, and improve clean overtaking Adjusted rain tyres to generally be more sensitive to overheating, and less efficient in the dry. Adjusted tyre temperature sensitivity on several cars. Adjusted the heating of slicks and rain tyres to more realistic levels.
#Controls for project cars pc full
Typically GT/LMP/Formula cars will get slightly more than a full fuel load on soft or default slicks (depending on fuel load amounts). Adjusted wear of Slicks and Rain tires to more realistic levels where needed. Adjusted the AI tyre wear rate to better match the player’s tyre wear rate. Slowed down the AI opponents in the rain when using racing tyres, to make racing against them better balanced. Madcatz wheel – fixed an issue where the switch on the wheel to change between 270 to 900 degree mode stopped functioning. Implemented accelerator vibration on the gamepad right trigger to indicate when and how much the tyres slip under acceleration. Gear shifters – fixed an issue that prevented the selection of neutral when using an H-gate shifter add-on with a car that has an H-gate shifter in-game.
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Built in protection to prevent unsupported controller devices from crashing the game.
![controls for project cars pc controls for project cars pc](https://cdn.wccftech.com/wp-content/uploads/2017/07/PCARS2SETTINGS004-740x416.jpg)
Enable support for USB keyboards to be used for in-game controls. Fixed a crash issue when disconnecting and reconnecting Fanatec wheels. Added a Motion Sensor controller profile. This fixes the Force Feedback on the Thrustmaster T100 and similar wheels. Fixed the Force Feedback dynamics for wheels with physical steering locks which were less than the steering lock of the vehicle in-game. Thrustmaster T100 Force Feedback improvements. Fixed an issue in Force Feedback calibration that would prevent a player from setting “Soft Clipping (Half Input)” back to 0 after modifying it from the original value. Gear shifters – when using an H-shifter on a car that has a sequential gearbox, the gearbox will now switch through the gears until the gear selected on the H-shifter is reached. You can for example now use a steering wheel to race, and a gamepad to control the menus and photo mode. Added support for the use of all active controllers for menu input. This improves the feel of steering wheels at very low speeds. Steering wheels – reduced the centering rate of the steering spring. This addresses an issue where gears would at times jump straight down to 1st, potentially causing engine blowouts. Adjustments made to the gears system, to prevent gears being skipped under certain conditions.
#Controls for project cars pc Ps4
PS4 – fixed an issue where, after the PS4 resumes from Rest Mode, no network features can be used. Xbox One – fixed an issue that at times would prevent a player from establishing full connectivity when leaving a lobby and trying to reconnect to it. Xbox One – fix attempt for a hard-to-reproduce issue where the game would at times freeze or crash when 8 or more players joined a session all at once. Online – Ensure that vehicle light repairs are synchronized in MP races so that repaired headlights are visible by other racers. Community events page – when an event cannot be entered, it will now display the reason why: ‘Coming Soon’ along with a countdown, or ‘Expired’. For example, “Pro” setting now searches for Full Damage, Auto-start Engine, Forced Cockpit, Mechanical Failure, and so forth. Multiplayer search filter ‘Skill’ now finds games based upon certain lobby game configuration criteria. XB1 – up to 17% frame rate improvement in extreme conditions PC – up to 5% frame rate improvement when using Ultra settings
![controls for project cars pc controls for project cars pc](https://simracingsetup.com/wp-content/uploads/2020/09/Thumbnail-PCars-3-Review.jpg)
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